wasm_game_of_life/Cargo.toml

40 lines
1.2 KiB
TOML

[package]
name = "wasm-game-of-life"
version = "0.1.0"
authors = ["beneth <bmauduit@beneth.fr>"]
edition = "2018"
repository = "git@dev.beneth.fr:beneth/wasm_game_of_life.git"
homepage = "https://dev.beneth.fr/beneth/wasm_game_of_life"
license = "MIT OR Apache-2.0"
description = "Game Of life in Wasm"
[lib]
crate-type = ["cdylib", "rlib"]
[features]
default = ["console_error_panic_hook"]
[dependencies]
wasm-bindgen = "0.2.63"
js-sys = "0.3"
# The `console_error_panic_hook` crate provides better debugging of panics by
# logging them with `console.error`. This is great for development, but requires
# all the `std::fmt` and `std::panicking` infrastructure, so isn't great for
# code size when deploying.
console_error_panic_hook = { version = "0.1.6", optional = true }
# `wee_alloc` is a tiny allocator for wasm that is only ~1K in code size
# compared to the default allocator's ~10K. It is slower than the default
# allocator, however.
#
# Unfortunately, `wee_alloc` requires nightly Rust when targeting wasm for now.
wee_alloc = { version = "0.4.5", optional = true }
[dev-dependencies]
wasm-bindgen-test = "0.3.13"
[profile.release]
# Tell `rustc` to optimize for small code size.
opt-level = "s"