40 lines
1.2 KiB
TOML
40 lines
1.2 KiB
TOML
[package]
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name = "wasm-game-of-life"
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version = "0.1.0"
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authors = ["beneth <bmauduit@beneth.fr>"]
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edition = "2018"
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repository = "git@dev.beneth.fr:beneth/wasm_game_of_life.git"
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homepage = "https://dev.beneth.fr/beneth/wasm_game_of_life"
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license = "MIT OR Apache-2.0"
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description = "Game Of life in Wasm"
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[lib]
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crate-type = ["cdylib", "rlib"]
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[features]
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default = ["console_error_panic_hook"]
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[dependencies]
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wasm-bindgen = "0.2.63"
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js-sys = "0.3"
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# The `console_error_panic_hook` crate provides better debugging of panics by
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# logging them with `console.error`. This is great for development, but requires
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# all the `std::fmt` and `std::panicking` infrastructure, so isn't great for
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# code size when deploying.
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console_error_panic_hook = { version = "0.1.6", optional = true }
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# `wee_alloc` is a tiny allocator for wasm that is only ~1K in code size
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# compared to the default allocator's ~10K. It is slower than the default
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# allocator, however.
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#
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# Unfortunately, `wee_alloc` requires nightly Rust when targeting wasm for now.
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wee_alloc = { version = "0.4.5", optional = true }
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[dev-dependencies]
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wasm-bindgen-test = "0.3.13"
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[profile.release]
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# Tell `rustc` to optimize for small code size.
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opt-level = "s"
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